PRT · bei.pm
Na dispela sait, ol deitformats i stap long teknikal analis bilong ol samting bilong Dynamix, Inc. na Sierra Entertainment.
Samting bilong tingting i stap long Activision Publishing, Inc.- / Activision Blizzard, Inc. na i stap long han bilong Microsoft Corp..
Ol infomesen i bin gat long Reverse Engineering na Datenanalyse bilong ol samting long arkiiving na interoparabelity wantaim ol istorikal data.
Ol i no yusim eni proprieta o konfidenchal spesifikesen.
Dispela geim i stap long gog.com long pekim olsem download.
Adr | x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | karakter | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000 | 43 | 50 | 41 | 4c | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | C | P | A | L | . | . | . | . | . | . | . | . | . | . | . | . |
Pasa | Taitai data | Nama | Tok Pisin |
---|---|---|---|
0x0000 | uint(32) | Magic Bytes | |
0x0004 | uint(24) | Palet lenj | Givim, longim no block format, namba bilong palet we i stap insait long dispela fael - no long bilong block long bait. |
0x0007 | uint(8) | Palao | Likely, olsem yumi usus, flags. Mi no save long eni flags; bikos ol value mi save long hem |
Olsem wanem PRT
i mean, mi no save; wanem samting olsem 'Palette and Ressource Table' - bikos dispela fael - yu ken lukim olsem op2_art.prt long maps.vol - em i olsem, o dispela i gutpela tokim ol wok bilong en.
Dispela fael i gat wanpela liste bilong paletten, wanpela tebel long olgeta bitmap we i yusim, olgeta definisen bilong animasiyon, na moa yet planti samting we mi no save. Em i no stret long container format we i bin stap bipo, bikos no olgeta data i kam long dispela skema.
CPAL
sekshen (i likim olsem paletten-container) i soim tasol paletten data, na i tokim hao planti 8-bit paletten i gat 1052 byte i stap.
Dispela 1052-byte tok i no olsem raitim, bikos paletten format i ken gat plante narapela paletten size. Em i soim tasol long data we Outpost 2 i kam wantaim.
Afte paletten liste, i kam nau olgeta bitmap liste; na klostu i kam yet animasiyon liste.
Both i stat long wanpela uint(32) (o gen uint24 + uint8 flags?) we i soim namba bilong data.